Planets
Planets
Norya Belt
Araze's star system: the Three Worlds and their immediate neighbours.

Araze
Imperial homeworld of the Arazians — sacred gardens, organic palaces, and the quiet weight of a war power held in check.

Karn-Tor IX
Centre of Cyborg power — a vertical factory-world where mechanical order has prevailed over the living.

Éclaira
Solar world of the Eclairians, mantled in golden plains, rivers, and fields of giant sunflowers.

Makar
A wild world without a people, split between an immense jungle and a great desert, home to an extraordinary fauna.

Ténébra
Cursed world where the war of the monsters was fought: an eternal grey sky, forests of dead trees, lakes and rivers of blood and lava, and hundreds of monster species.

Agaltanar
Planet of eternal snows, without a people, home to an extraordinary cold-adapted fauna: golfrimps, wizkals, piqmols, zorfinas, kramzouks and tuluks.

Paytayle
The mushroom planet: carpets of small mushrooms, forests of giant mushrooms, a peaceful people living in mushroom houses, and the strange sqqatars.

Fazer
The dragon planet: forty recorded species spread across eight great biomes — volcanoes, glaciers, forests, oceans, deserts, storm skies, crystal caverns and marshes.

Dinoz
The dinosaur planet: tyrannosaurs, triceratops, diplodocus, velociraptors and many other true species live there as in Earth's prehistoric age.
Vandoria System
Outside Araze's system. Sayop, the most populated world in the galaxy, and its neighbours.

Sayop
The most populated world in the galaxy: eighty-two billion Sayopians, a people who look like humans, at the peak of a technology even the Arazian Empire watches from a distance.

Miroza
The mirror world: a crust of polished crystal that gives back the sky, where one walks upon the stars and gets lost for want of landmarks.

Gravox
The planet where everything floats: gravity so weak that a step becomes a twenty-metre leap, impossible needle-mountains and a fauna that never touches the ground.

Qorlanth
The ringed world: three gigantic rings of ice and rock around the planet, home to a fauna that never comes down to the ground.
Velmyre System
Outside Araze's system. Worlds of outsized flora, where nothing stays put.

Bulbara
The planet of giant flowers: corollas as wide as villages, a luminous pollen that lights the nights, and seasons that change the colour of the whole world.

Yelvora
The floating islands: thousands of pieces of land suspended in the sky, linked by bridges of roots, beneath which waterfalls pour into the void.

Frimalt
The world of the eternal wind: a storm that never stops, rocks polished like blades, and a fauna that lives its whole life in flight.

Kaltamor
The mountain-trees: a forest whose trunks climb for kilometres, arranged in storeys, where the fauna of the canopy has never seen the ground.
Kressal System
Outside Araze's system. Building insects, dead machines and colossi of stone.

Krazmoul
The world of giant insects: hive-cities of wax and resin, as tall as mountains, ruled by queens no stranger has ever seen.

Zelqaton
The graveyard of machines: plains of dead metal left by a vanished civilisation, where a few devices still light up — and where the Cyborgs come on pilgrimage.

Torbak
The planet of stone giants: colossi of rock that take one step a day, so slow they are mistaken for hills.

Pyrgane
The natural forges: rivers of molten metal running in the open, where the Arazian Empire comes to temper its most ancient blades.
Zaharim System
Outside Araze's system. Two stars, one endless night and one shadowless day.

Nyxara
Eternal night: a planet its dying star no longer lights, where all life has taken to making its own light.

Solvane
The endless day: two suns set on either side of the world, no night, no shadow — and an entirely white fauna.

Sirbal
The singing dunes: a desert where each dune holds a note, and where the wind plays without pause a music heard from orbit.

Oktarion
The eight moons: tides so powerful the sea covers the continents twice a day, and a whole living world set to that rhythm.
Tulmara Cluster
Outside Araze's system. The explored marches: oceans, gas, caverns and an imperial prison.

Ozmarin
The shoreless ocean: not one metre of dry land on the whole planet, colossal creatures in the deep, and islands that are in fact alive.

Nebulor
The gas giant: no ground anywhere, storms as wide as continents, and an aerial fauna born and dying without ever touching anything solid.

Talvoze
Four seasons in one day: spring in the morning, summer at noon, autumn in the evening, winter at night — and a fauna that changes shape four times a day.

Malok
The prison world of the Arazian Empire: a single building in the middle of a salt desert, from which no one has ever returned under their own power.

Cavarn
The hollow planet: a dead surface and, beneath it, a whole world of caverns lit by crystals — the life of Cavarn is on the inside.